Persona Guide
Introduction
Creating your own personas
Name
Social Status
Physical Appearance
Personality
Life Story
Introduction
Maybe you've just decided to join the Islands of Pern
(IoP) writing club, or you are already a member and want to create an
additional persona. Whatever the case, this guide is here to provide
you with ideas, tips, and tricks on how to create interesting and
memorable personas to write about.
There is a significant difference that sets Pern fanfiction apart from
many other fanfiction genres: All Pern fanfiction personas have to be
original characters. What this means is that you have to create your
own characters rather than writing about the ones we all already know
from the books. One of the rules that allows us to play in Anne's world
is that we (the fanfiction writers) agreed not to use any of her
characters in our writing. This is a major difference from other
fanfiction communities.
Another characteristic of Pern fanfiction is that many Pern fanfiction
writers appear to use their characters and posts as a substitute for
roleplaying. Roleplaying is not allowed in most Pern clubs (only a few
older ones are still licensed to really roleplay). So many people in
Pern fanfiction clubs like IoP tend to start writing short vignettes
about their characters without a plot in mind and then beg for
coposters to have their characters interact. Such coposts often end up
being "Hi, I'm new here, who are you?"
dialogues without much action. The fun in this game of interactive
writing is the interaction with other writers, but it seldom yields
exciting stories because none of the people involved really thinks much
about plot. This makes it so much more important to come up with an
exciting character. If your persona is fascinating, people will be more
inclined to forgive the lack of a plot and read your posts anyway
because your character is really interesting.
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Creating your own personas
So if you can't write for Anne McCaffrey’s
characters, how do you create your own fascinating and memorable
personas? Character creation is a fine balance between trying to make
your persona unique and unusual enough to stand out from the crowd, and
trying to assure the reader that your persona is still a real and
believable character.
Let's walk through the basics. There are five things you need to come up with to create a persona for IoP:
1. Your character's name
2. Your character's social status, aka
age/craft/rank/location etc.
3. Your character's physical appearance.
4. Your character's personality.
5. Your character's life story.
1. Name
A cleverly chosen, unique but easily remembered
name fitting your character's status and personality will increase the
chances that this name and character will stick in your reader's
memory. Use the right names, and your characters will gain depth and
resonance. An ill-chosen name on the other hand can cause your readers
to laugh out loud about how ridiculous it is, groan in despair or even
stop reading. There are many ways to go about choosing the perfect name
for your persona. Earth names outside the English-speaking world are
often good places to start. With very little adjustment, you can have a
unique name that stands out. Combining different elements from earth
names can provide you with some interesting results. Scanning the
phonebook for surnames, or even going online to look at some random
name generators can give you lots of ideas for naming your persona.
Avoid names that are too close to your own real
life name (see ‘Mary Sue’ personas described below), or names which are
too long or confusing. Adjusting the mythological names of Celtic and
Mesopotamian deities might be fun, but do you really want a dragon
named Azitawaddath?
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2. Social Status
Please keep in mind that not everyone can have a
goldrider or be the Weyrleader. If you're just starting out as a member
of the club, you won't be able to get a high ranking persona right
away; you'll have to start small like everyone else did. If you're
indeed creating a persona for a high ranking spot, you have to be
doubly thorough and careful coming up with a unique but believable
character. Ranker applications often follow their own set of rules,
depending on the personalities of existing rankers and how much
competition exists for the spot.
You might want to avoid creating a persona type
that is around a lot already so your persona doesn't blend into the
done-to-death crowd. Some persona types are very popular, such as
female green riders, Harpercraft apprentices and Healercraft
journeyfolk. To get more people interested in your persona, it can be
helpful to steer clear of such overused character types and decide to
do something else. There are plenty of other crafts on Pern, why not
pick one that hasn't been written to death already, like the
Tannercraft or Vintnercraft? Just make sure you pick something about
which you have at least a modicum of knowledge (or at least know where
to find research resources for the craft), or your wanna-be-crafter
might end up doing implausible things. What you pick in the end will
also depend on how much you wish to copost. For example, healers are
often asked for when people get injured, which happens a lot at the
Weyr.
When you decide on an age, keep in mind that your
persona will age rather slowly (about one turn for every three real
life years). Whatever you choose, you're going to be stuck with it for
a while, so choose the age-range you want to be writing in wisely. This
also means if you're planning on making your persona a Wingleader
sometime in the future, don't start writing a candidate! If you want a
Master, don't start with an apprentice! It will take decades of writing
until he's old enough for the job. Some people get tired and use the
"fast-forward" button by telling the webbies to age their personas by
five turns. But that only serves to make your characters less
believable in the eyes of the readers. Create an older, more
experienced persona instead. You don't have to start with a candidate
if what you want is a dragonrider. Just create a dragonrider persona
and have him or her transfer to one of the club locations. That way you
don't have to wait for Impression and Weyrling training to pass.
Stick with believable age/rank combinations and
check your club's age requirements for personas of certain ranks. For
example, in IoP your persona has to be at least 13 to be a candidate
for Impression, at least 16 to become a journeyman, etc. Avoid making
your persona a high achiever, being a Master or Wingleader already at
age 19.
Another thing you will have to decide is where your
persona is going to reside. If you like writing by yourself with lots
of freedom to describe your persona's daily life and surroundings, you
might want to choose a quiet location with few other writers. If you
depend heavily on coposters writing with you, you might want to choose
one of the more populated areas with more strict schedules regulating
your persona's life and interaction with others.
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3. Physical Appearance
Try to make your character unique, but stick with
the physically possible and Pern canon. This means, no orange eyes or
purple hair, no pointed ears, no humans capable of breathing under
water and so on. Use only naturally occurring hair colors and combine
them with the natural eye colors and skin tones that would go with
them. If you don't, people might start groaning rather than finding
your character's looks intriguing.
Remember that Pern's population is a mix of Asian,
African, and Caucasian people. There are dark-skinned, frizzy,
black-haired people of African origin, dark-skinned, straight
black-haired people of Indian origin, people with fair skin, slanted
eyes, and the famous shiny black hair of Chinese, Korean, or Japanese
origin, and all sorts of mixed-ethnicities. If you look on a worldwide
basis, the vast majority of people on Earth have black hair and brown
eyes. The darker colors are usually dominant over the lighter ones. The
majority of Pernese follow the same pattern. Exceptions are possible,
of course, and are often the result of limited gene pools being
isolated over a long time. The early settlers actually were a quite
limited gene pool, and means of travel being limited on Pern sometimes
means isolated remote holds.
It helps to check a few persona charts to see if
anything already occurs with a high frequency. If many personas have
red hair, make one that doesn't. (Actually, the fiery redhead with the
sparkling green eyes, and the fiery temper is probably the most
overused persona cliché in Pern fanfiction.) If many personas are
diminutive in size, make one that's big. Try to be different, whatever
that is for your club and location, but without turning human genetics
upside down.
Give your persona a unique identifying mark. Maybe
your persona has an extremely long and pointy nose? A tattoo? A missing
finger? A long scar running all the way down her leg? Dragonriders
seldom come without battle scars. Does your persona have a typical
hairstyle? Be careful with extremely long hair on dragonriders. Can you
imagine how much of a pain it would be to stuff all that hair
underneath the riding helmet?
Don't forget that the body isn't everything; people
aren't running around naked. Does your persona have a unique style of
clothing? What are your persona's favorite colors to wear? Does she
have a piece of jewelry that she is never seen without? A favorite
weapon, telling everyone not to meddle with your tough guy?
If someone would observe your persona in a crowd of
people, would there be anything that would draw attention? Any annoying
or endearing quirks or habits your persona might be seen displaying?
Does s/he move gracefully like a dancer? Is s/he often seen smiling, or
frowning?
Looks aren't everything. What does your persona's
voice sound like? This is an important piece of information for
harpers, but also nice to know for other persona types. Does s/he speak
with an accent that could tell other people immediately which part of
Pern s/he is from? Does s/he speak in a loud, commanding voice or in a
timid whisper? If your persona is a healer, how do his or her hands
feel to a patient? These little things help set your persona
description apart from most others as many writers only describe the
standard hair-eye-skin color/height/weight scheme of their personas,
but tend to forget about the other little things that make people
different.
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4. Personality
Here we're getting down to the nitty-gritty of
persona creation as the personality will make or break your character's
believability and suitability as story fodder. The persona roster on
the web page is just the first place where you give an outline of your
persona's personality. The main part of introducing your persona to the
readers, and fleshing out his/her personality will happen in the posts
you write. Personas sometimes tend to change their personality over
time once you start writing. Don't be afraid to update your persona
chart if that happens, otherwise coposters looking up your persona's
description might get confused!
One thing to avoid is creating an all-too-perfect
character. Perfect people are not only implausible, but also boring.
That wonderful and gorgeous persona who is good at everything and liked
by everyone isn't going to win fans. The most well-liked and popular
characters are usually those who are less than perfect, always in
trouble and who can only improve.
As with looks, there are a few personality types
that have been overused, and which might set your readers to groaning.
These include:
1. the wide-eyed holdbred lass or lad overwhelmed by the honor of being Searched
2. the sweet and innocent beauty fearfully awaiting her dragon's first mating flight
3. the moody, broody loner with his dragon as his only friend
You'll see those around a lot. If you want to
create a unique persona, you might want to try creating a different
breed of human.
Try to be consistent in your persona's personality
description. Avoid contradictions as they will make him/her
unbelievable. For example, an extremely shy persona who is always the
life of the party doesn't really ring true. Someone with an honest
personality shouldn't turn intoa chronic liar in the next sentence. If
your thoughtful, laid-back persona frequently turns impulsive and
violent, this will only serve to confuse the readers.
So where do you get ideas for interesting
characters? How do you come up with a believable description for your
persona's personality? Here are some ways I've used or seen others
using for coming up with characters and the advantages and
disadvantages I see with them:
1. Base your persona on yourself
Many new writers create a character based on
themselves. This type of character is commonly known as a 'Mary Sue' in
fanfiction circles, and Pern clubs are crowded with them. I hazard the
guess that about 95% of all Pern fanfiction writers start out writing
for a 'Mary Sue'. It is the closest you can get to roleplaying "who I
would want to be and what I would do if I lived on Pern".
A character based on yourself is the easiest to
start out with. To write a believable persona, you have to know your
character very well and be able to think like that character and figure
out what they would feel or do in certain situation. This is very easy
to do if the character is based on yourself; simply write what you
would think, do or feel yourself. On the other hand, this might expose
your inner self to your readers and leave you very vulnerable,
especially if someone sends you constructive criticism on your writing.
It will be just too easy to misunderstand that critique as an attack on
yourself, because you put too much of yourself into your beloved
character.
However, be aware that countless pages with
fanfiction writing tips on the web will tell you how utterly boring
these characters are for the readers. And let's face it, most of us are
pretty normal people living pretty normal lives without much
excitement. So simply transferring this to Pern doesn't make for
exciting stories to tell, especially if many other people do the same
thing. Add to it that many Mary Sues are of the stunningly perfect type
and that their writers are overly protective of them, and things get
even worse. The fact that many of these characters almost never receive
feedback and either leave again or become NPCs (non-playing characters)
after a short while is testament to the lack of creativity and story
possibilities they offer.
If you choose to insert yourself (or a character
you would like to be) into Pern, please be aware that many readers will
skip over your posts unless you throw your rather boring alter ego into
a really exciting story plot, and finding an exciting story for this
type of character can be hard.
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2. Base your persona on a real life person you know
This is another easy way to come up with a
character. The advantages are that you can base your character on
someone you think is more interesting than you are. Knowing this person
helps you instantly know your character, and how your persona might
react in certain situations. This helps to create a sense of real
personality behind your persona and avoids falling into the cliché
trap. Characters based on real life people appear much more real than
characters made up from clichés who often end up two-dimensional. If
you base a character on a living person, you might want to avoid
telling that person about it, especially if that character acts goofy
or in an unpleasant manner. Not everyone takes kindly to being written
about that way. Make sure you change the character enough so that it is
no longer obvious who he or she was based on.
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3. Base your persona on a fictional or historical person
This has a significantly higher success rate in
creating a character with story potential than taking real life people.
Why? Because any fictional person is already a character made up for
telling a story! Any historical figure was interesting enough to make
it into the history books! Some characters are tied to a certain type
of story (e.g. Romeo and Juliet), others are 'recyclable' for many
types of stories. Good examples are the characters of series, either in
book form or TV/movies. For example, if you like mysteries, how about
writing for a Sherlock Holmes type character on Pern? Or a Miss Marple,
if you don't like the rather cold demeanor of Holmes? You need someone
adventurous to captain a ship? How about a James Kirk type character? A
Jack Sparrow? Or even a Captain Ahab? You like a sexy combination of
adventure, comedy and goofy nerdiness? How about basing your character
on Evelyn from The Mummy or Lois Lane from the Superman movies? Or Egon
from the Ghostbusters? Maybe you're a scientist at heart with an
artistic streak and would love to write for the Pernese version of
Leonardo Da Vinci? Want to write for a Lord Holder's love interest? How
about basing your character on Sissi, Empress of Austria? Or Lady Di?
Interested in writing for an orphaned kid who is annoying the Thread
out of her adult caretakers? How about a Pippi Longstocking type of
child? A Tom Sawyer? The possibilities are endless.
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4. Base your persona on a cliché or stereotype
If you're basing your persona on a stereotype, be
aware that s/he starts out as a flat and boring cardboard character.
You'll want to add more depth to flesh him/her out to make an
interesting persona. It's just too easy to guess what the "daring hero"
or "evil villain" stereotypes will do in a situation. Your main
characters should be more complex and less predictable, unless you're
attempting to write a fairy tale or a cartoonish story.
Clichés can be lots of fun though in comedy.
Stereotypes with an unexpected twist can be even funnier. These
cardboard characters suggest to the reader that they know what this
persona will do or not do, which offers the element of surprise to the
writer. Just think about the tough guy with the killer glaze in his
eyes who is scared to death when he sees a spider and the little girl
who squishes it for him so he can come down from the table. Or the
dimglow drudge who saves the day by 'accidentally' having a bright
idea. Or the big rude brute who starts crying whenever someone tells a
love story and goes picking flowers for his mom in his free time.
Many NPCs are stereotype personas. They are often
created as background characters and part of the scenery. The fat,
jolly cook doesn't need to have a complex personality if all he does is
fix your persona dinner. Using a stereotype in this case has the
advantage that you don't need to explain too much to your readers about
this character. If not used for comedy or as unimportant background
characters, clichés often get boring for the reader as well as the
writer. Try to give your PCs a little bit more substance and complexity.
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5. Base your persona on horoscopes
One trick I like to come up with a personality
description is to borrow from astrological texts. Horoscopes are a true
treasure chest for premade personality descriptions, even if you don't
believe in any of it. If the standard Western horoscope is too
stereotypic for your tastes, try some others like Chinese, Celtic or
Indian. Or search for the combined astrological sign plus ascendant
horoscopes. There are 12 x 12 = 144 of them out there. Depending on the
book you look at, horoscope descriptions might differ significantly. In
other words, there's enough material out there to pick one or combine
them into something that would make an interesting personality for
writing. While searching those descriptions, you might also uncover
personality traits you (and others) haven't yet thought about that
might help making your character different from all others.
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5. Life Story
As with the character descriptions, there are a few
things that have been done to death in persona life stories, and a few
others that don't seem to make sense in a world like Pern. These
include:
1. High ranking parents: Mother and father are Masters or Lord Holders or at least a bronzerider and a goldrider.
2. Single children: Pern doesn't have birth
control as we know it, there's a high chance your character has at
least some siblings or half-siblings.
3. Orphans left to fend for themselves: Pern is a communal society, any abandoned or orphaned kid would be quickly fostered.
4. Young rebels and runaways: Pern is a very rank-oriented society, young people achieve respect by playing by the rules, not by going against them.
5. Child abuse, rape, painful tragedies: Melodrama overload!
6. Amnesia victims: Lots of characters are already running around who don't remember anything about their past.
7. "Tour de Pern" before ending up at the present location:
Means of traveling are quite limited on Pern. The chance that your
persona has been almost all over the planet is very slim, especially if
your persona is young and not a dragonrider.
8. Impression from the stands: One of the
most overused story types. Avoid this and have your character go
through the normal process of being Searched and Impressing on the
Hatching Sands.
In the end, your character's life story doesn't
matter all that much. What people will read are your posts, showing
your character acting in accordance to his or her personality in
present day Pern time.
Above all, remember to be creative and have fun. That’s what IoP is all about.
Clear Skies and Happy Writing!
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Written by Annkatrin R. (Edited by Keith G.)
Last updated: 09/16/2004
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